Gates

Gates are usually stationary portals leading to a one specific place in a realm to another specific in a different realm. Many have circumstances which need to be met for them to be active; ex time of day. They can be manipulated with high level Gate Magic and possibly GM discretion.

Locations of known stable gates: (expect all information to changeable)

Burlington Water Vortex / MMO Land, Kinleyville

Burlington Bank Vault (guarded by deputies, vault door on timer) / Nightcity

Burlington Bomb Shelter / mines (cold weather gear recommended)

Burlington entry to mines to a Chasm to a crack / Land of the Lost

Burlington entry to mines, down ladder / Canadian Frontier

Land of the Lost, Behind the waterfall in the Forbidden Jungle /

Land of the Lost, Inside an obelisk /

Land of the Lost, sealed gate next to a shattered stone /

Land of the Lost, jumping of the waterfall in the mountains /

Land of the Lost, Cave inside the mountains / right tunnel to ?, left tunnel = more branches or left tunnel(more Canada?), right tunnel or bridge (manhole to Burlington)

Smurf City / Beastkin - shipping crate, possibly locked from inside. Contains rabbit costumes

Nightcity warehouse /

Nightcity, Partly submerged abandoned amusement park / Bug City, Several days journey to coast

The Village, tunnels under village /

Gothic Post Apoc San Angeles /

Sewers of Disappointment, Dragon Head statue / Hand Show Realty on the space ship

MMO Land / Sewers of Disappointment, fairy mushroom ring

Canadian Frontier mines / Smurf City

Smurf City - Gargamel's spell book located in his tower takes you to wherever you want to go.

Red Carpet Modern San Angeles - Skate or Die Park /

Gothic Post Apoc San Angeles, smoking room / Shadow Academy (severed)

Gothic Post Apoc San Angeles, in forest in a military camp conducting experiements / ?

Gothic Post Apoc San Angeles, red door in Tree / desert

Shadow Academy (severed), under theater via secret door, Phantom of the Opera setup. (door only opens at night, under guard)/ Melwix