Lights Out

Name: Lights Out [credit: Alex, Scott]

Range: 50m Radius

Casting Time: 1 Round

MP Cost: 6

Duration: Instantaneous

All electrical lights within 50m of the caster stop working for three combat rounds. Note that if the caster can't see in the dark they will be at as big of disadvantage as everyone else. If the spell is a critical, the lights may - at GM's discretion - shatter dramatically.