Regenerate HP (self)

Regenerate HP (self)

Casting time: 1 round

Range: Self

Duration: 6 rounds

MP cost: 4mp

At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. Note - you can only be under the effects of one ongoing HP/MP (one of each is OK but not 2 HP or 2 MP regen spells) regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.