EMP

Electromagnetic Pulse [credit: Alex, Scott]

Range: 100m

Casting Time: 1 Round

MP Cost: 18

Duration: Instantaneous

When you cast Electromagnetic Pulse (EMP), you send a powerful burst of energy that ruins electronic circuitry within the spell’s range. (This includes you and everything you carry.) Any computer, phone, television, or other device with a computer processor inside ceases to function immediately whether it is currently on or not, and the contents of hard drives and other storage media are scrambled. Military grade gear is often shielded from energy effects such as electromagnetic pulse due to tempest hardening and may be unaffected at the GM's discretion.

To fix things affected by EMP, you'll need Electronics Repair and/or Jury Rig, spare parts, and about an hour to fix a damaged device.

If the device is in the possession of someone, they have an ESS x3 to resist this spell - though if it is powered by an electric grid and that was the target it may still cause the device to lose power.